09 Aug 2024 MetaBall Additions and General Metascapes Milestone

Milestone: Integration and Implementation of Guns and Themed Obstacles

Tasks:

  1. Integration of Gun Models

    • Objective: To introduce a variety of gun models that align with the game’s theme.

    • Details:

      • Research and select gun models that fit the game's aesthetic and era.

      • Import and integrate these models into the game engine.

      • Ensure the models are optimized for performance without compromising visual quality.

  2. Implementation of Guns According to the Theme

    • Objective: To ensure that each gun not only fits visually but also mechanically within the game’s universe.

    • Details:

      • Define the characteristics and mechanics for each gun (e.g., rate of fire, reload time, damage).

      • Customize the sound effects and visual effects to match the theme.

      • Implement variations in ammunition types, if applicable.

  3. Design and Integration of Themed Obstacles

    • Objective: To introduce obstacles that enhance the gameplay and fit within the game’s environment.

    • Details:

      • Create or source obstacle models that are thematically consistent.

      • Integrate these models into various levels, ensuring they are interactable or provide cover.

      • Balance the placement of obstacles to maintain fair and challenging gameplay.

  4. Shooting Bullet Trails Integration

    • Objective: To visually represent the path of bullets for enhanced feedback and realism.

    • Details:

      • Develop or integrate a system for rendering bullet trails.

      • Customize the appearance of bullet trails to match different gun types.

      • Ensure performance optimization so that trails do not impact game performance.

  5. Splats for Bullet Hits

    • Objective: To provide visual feedback when bullets hit various surfaces.

    • Details:

      • Implement splat effects that vary depending on the surface (e.g., metal, wood, flesh).

      • Ensure the effects are visually consistent and enhance the realism of the game.

      • Optimize the effects for performance, ensuring they appear only when needed.

  6. Addition of XP in Metaball for Both Modes

    • Objective: To reward players with experience points (XP) for their actions in both game modes.

    • Details:

      • Define and implement a system for awarding XP for various actions (e.g., shooting, hitting targets, overcoming obstacles).

      • Ensure XP is visually represented in the game's UI.

      • Balance the XP rewards to ensure fair progression across both game modes.

Deliverables:

  • Fully integrated and functional gun models.

  • Customized gun mechanics and effects consistent with the game’s theme.

  • Thematically appropriate and functional obstacles.

  • Realistic and optimized bullet trails and splat effects.

  • Balanced and visually represented XP system for both game modes.

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Milestone: Addition of New Features and Issue Fixes in Metascape

Tasks:

  1. Adding RPM New Settings in Metascape (MS)

    • Objective: To incorporate the latest Ready Player Me (RPM) settings into Metascape for enhanced avatar customization and functionality.

    • Details:

      • Update Metascape to support new RPM settings and features.

      • Ensure compatibility with existing RPM avatars and systems.

      • Provide users with detailed settings options to customize their avatars further.

      • Test and validate the new settings to ensure they work seamlessly within the game.

  2. Resolution of Glitch While Terramorphing

    • Objective: To fix any glitches encountered during the terrain morphing process to ensure smooth and accurate terrain modification.

    • Details:

      • Identify the root causes of the terramorphing glitches.

      • Implement fixes to resolve these issues, ensuring that terrain modifications are applied correctly.

      • Conduct thorough testing to ensure the fixes are effective and do not introduce new issues.

  3. Terrain Morphing Adjustments at Corners and After Merging Lands

    • Objective: To improve the precision and smoothness of terrain morphing, especially at corners and after merging different land segments.

    • Details:

      • Refine the algorithms and tools used for terrain morphing to handle corner cases better.

      • Ensure that the transitions between merged lands are seamless and visually appealing.

      • Test the adjustments extensively to confirm that they provide the desired results.

  4. Fixing Minor Bugs/Issues Logged on Canny

    • Objective: To address minor bugs and issues reported by users and logged on the Canny platform, enhancing overall game stability and user experience.

    • Details:

      • Review and prioritize the logged issues based on severity and impact.

      • Implement fixes for the identified bugs, ensuring they do not recur.

      • Validate the fixes through rigorous testing and gather user feedback to confirm their effectiveness.

  5. New UI implementation and Integration of Metaball New Features UI.

    • Objective: To Add some updated UI in the MS and integration of UI for Metaball for the new features

    • Details:

      • Design the updated UI for MS

      • Conceptualize the Metaball new features

      • Design UI for Metaball new features.

 

Deliverables:

  • Updated Metascape with new RPM settings fully integrated and operational.

  • Resolved glitches in the terramorphing process.

  • Improved terrain morphing, particularly at corners and merged land segments.

  • Fixed minor bugs and issues as logged on Canny.

  • New UI Implementation