09 Aug 2024 MetaBall Additions and General Metascapes Milestone
Milestone: Integration and Implementation of Guns and Themed Obstacles
Tasks:
Integration of Gun Models
Objective: To introduce a variety of gun models that align with the game’s theme.
Details:
Research and select gun models that fit the game's aesthetic and era.
Import and integrate these models into the game engine.
Ensure the models are optimized for performance without compromising visual quality.
Implementation of Guns According to the Theme
Objective: To ensure that each gun not only fits visually but also mechanically within the game’s universe.
Details:
Define the characteristics and mechanics for each gun (e.g., rate of fire, reload time, damage).
Customize the sound effects and visual effects to match the theme.
Implement variations in ammunition types, if applicable.
Design and Integration of Themed Obstacles
Objective: To introduce obstacles that enhance the gameplay and fit within the game’s environment.
Details:
Create or source obstacle models that are thematically consistent.
Integrate these models into various levels, ensuring they are interactable or provide cover.
Balance the placement of obstacles to maintain fair and challenging gameplay.
Shooting Bullet Trails Integration
Objective: To visually represent the path of bullets for enhanced feedback and realism.
Details:
Develop or integrate a system for rendering bullet trails.
Customize the appearance of bullet trails to match different gun types.
Ensure performance optimization so that trails do not impact game performance.
Splats for Bullet Hits
Objective: To provide visual feedback when bullets hit various surfaces.
Details:
Implement splat effects that vary depending on the surface (e.g., metal, wood, flesh).
Ensure the effects are visually consistent and enhance the realism of the game.
Optimize the effects for performance, ensuring they appear only when needed.
Addition of XP in Metaball for Both Modes
Objective: To reward players with experience points (XP) for their actions in both game modes.
Details:
Define and implement a system for awarding XP for various actions (e.g., shooting, hitting targets, overcoming obstacles).
Ensure XP is visually represented in the game's UI.
Balance the XP rewards to ensure fair progression across both game modes.
Deliverables:
Fully integrated and functional gun models.
Customized gun mechanics and effects consistent with the game’s theme.
Thematically appropriate and functional obstacles.
Realistic and optimized bullet trails and splat effects.
Balanced and visually represented XP system for both game modes.
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Milestone: Addition of New Features and Issue Fixes in Metascape
Tasks:
Adding RPM New Settings in Metascape (MS)
Objective: To incorporate the latest Ready Player Me (RPM) settings into Metascape for enhanced avatar customization and functionality.
Details:
Update Metascape to support new RPM settings and features.
Ensure compatibility with existing RPM avatars and systems.
Provide users with detailed settings options to customize their avatars further.
Test and validate the new settings to ensure they work seamlessly within the game.
Resolution of Glitch While Terramorphing
Objective: To fix any glitches encountered during the terrain morphing process to ensure smooth and accurate terrain modification.
Details:
Identify the root causes of the terramorphing glitches.
Implement fixes to resolve these issues, ensuring that terrain modifications are applied correctly.
Conduct thorough testing to ensure the fixes are effective and do not introduce new issues.
Terrain Morphing Adjustments at Corners and After Merging Lands
Objective: To improve the precision and smoothness of terrain morphing, especially at corners and after merging different land segments.
Details:
Refine the algorithms and tools used for terrain morphing to handle corner cases better.
Ensure that the transitions between merged lands are seamless and visually appealing.
Test the adjustments extensively to confirm that they provide the desired results.
Fixing Minor Bugs/Issues Logged on Canny
Objective: To address minor bugs and issues reported by users and logged on the Canny platform, enhancing overall game stability and user experience.
Details:
Review and prioritize the logged issues based on severity and impact.
Implement fixes for the identified bugs, ensuring they do not recur.
Validate the fixes through rigorous testing and gather user feedback to confirm their effectiveness.
New UI implementation and Integration of Metaball New Features UI.
Objective: To Add some updated UI in the MS and integration of UI for Metaball for the new features
Details:
Design the updated UI for MS
Conceptualize the Metaball new features
Design UI for Metaball new features.
Deliverables:
Updated Metascape with new RPM settings fully integrated and operational.
Resolved glitches in the terramorphing process.
Improved terrain morphing, particularly at corners and merged land segments.
Fixed minor bugs and issues as logged on Canny.
New UI Implementation